Technology

I’ve gamed on the best graphics cards for the past two years. Here’s what I’ve learned.

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As we get closer to the end of this graphics card generation, there is a lot of excitement around what comes next for Nvidia and AMD. I’m certainly one of those people who is eager to see what Team Green and Team Red have in store, especially if they can do more to prioritize energy efficiency and value for the customer rather than go all in on power and performance that no one – even the planet – can afford.

That said, I’ve been in a rather privileged position relative to most people in that I’ve actually been able to game on pretty much every current-gen graphics card for work, and so I’ve learned a thing or two about the current state of the market for the best graphics cards, and where the technology needs to go in the next generation.

Ray tracing is still a work in progress right now

An artist and apprentice use a taut string and perspectival window to draw a foreshortened image of a lute.

A woodcut of an artist and apprentice using a taut string and perspectival window to draw a foreshortened image of a lute, an analog ray tracing technique developed by Rennaissance artist Albrecht Dürer. (Image credit: Public Domain)

Ray tracing is a fascinating technology that has huge potential to create stunning life-like scenes by mimicking the way our eyes actually perceive light, but boy howdy is it computationally expensive.

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