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‘Nobody in the team wanted to call this game Prey,’ says Prey’s creative director

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The creative director of sci-fi FPS Prey has said he and the rest of the development team weren’t happy with the game’s title, but Bethesda insisted the game tie in with an existing IP.

Released in 2017, Prey shares its name with a little-known 2006 FPS developed by Human Head Studios. Despite sharing few similarities with that game, it was billed as a reimagining of the Prey intellectual property, which was held by publisher Bethesda. But creative director and Arkane founder Raphaël Colantonio said the name was forced on the team, who didn’t like it.

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