Castlevania

Movie/TV News

Dead Cells: How to Beat Medusa in Return to Castlevania DLC

[ad_1] As players go through the Dracula’s Castle biome once again in the Return to Castlevania DLC of Dead Cells…

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Movie/TV News

Dead Cells: How to Beat Death in Return to Castlevania DLC

[ad_1] The trusted right-hand of Dracula, Death, make their appearance in the Return to Castlevania DLC of Dead Cells as…

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Movie/TV News

Dead Cells: How to Find The Clock Tower (Return to Castlevania DLC)

[ad_1] The Clock Tower area in Dead Cells’ Return to Castlevania DLC lets players find the path toward Dracula’s Throne…

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Movie/TV News

Dead Cells: How to Unlock Richter (Return to Castlevania DLC)

[ad_1] A special mode lets players control Richter Belmont in Dead Cell’s Return to Castlevania DLC, changing the game by…

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Movie/TV News

Dead Cells: How to Start The Return to Castlevania DLC

[ad_1] The Return to Castlevania DLC of Dead Cells creates a chance to start exploring new biomes tied to the…

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Video Games

How to start the Dead Cells Castlevania DLC

[ad_1] How’s this for circuitous? Dead Cells, the side-scrolling roguelite plainly inspired by Castlevania, now has DLC based on Castlevania,…

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Video Games

Dead Cells’ Return to Castlevania DLC is joyous roguelike fan service

[ad_1] Dead Cells’ development studio, Motion Twin, has never been bashful about leaning into the roguelite’s Castlevania-inspired roots. From the…

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Movie/TV News

10 Harsh Realities Of Replaying The Castlevania Series

[ad_1] Whilst the wait for a new mainline Castlevania game continues, it’s not all bad news for fans of the…

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Technology

Metal Gear Solid, Silent Hill and Castlevania games reportedly in the works

[ad_1] Konami is working on new Metal Gear Solid, Castlevania and Silent Hill games, according to a new report. A…

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Video Games

Castlevania Advance Collection brings with it the series’ best game (sorry, Symphony of the Night)

[ad_1] I adore Castlevania: Symphony of the Night. It defined the Metroidvania genre, and no other Castlevania game has ever…

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